[성현모] Http, Socket 통신 추가
This commit is contained in:
43
Projects/HubX/HubX.Library/Socket/Packet/PacketHandler.cs
Normal file
43
Projects/HubX/HubX.Library/Socket/Packet/PacketHandler.cs
Normal file
@ -0,0 +1,43 @@
|
||||
using HubX.Library.Socket.Object;
|
||||
using HubX.Library.Socket.Session;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using SystemX.Core.Communication;
|
||||
|
||||
namespace HubX.Library.Socket.Packet
|
||||
{
|
||||
|
||||
public class PacketHandler
|
||||
{
|
||||
public static void C2S_INSERT_UniqueKeyHandler(PacketSession session, IMessage packet)
|
||||
{
|
||||
C2S_INSERT_UniqueKey movePacket = packet as C2S_INSERT_UniqueKey;
|
||||
ClientSession clientSession = session as ClientSession;
|
||||
|
||||
Client client = clientSession.Client;
|
||||
if (client == null)
|
||||
return;
|
||||
}
|
||||
|
||||
public static void C_SkillHandler(PacketSession session, IMessage packet)
|
||||
{
|
||||
//C_Skill skillPacket = packet as C_Skill;
|
||||
//ClientSession clientSession = session as ClientSession;
|
||||
|
||||
//Player player = clientSession.MyPlayer;
|
||||
//if (player == null)
|
||||
// return;
|
||||
|
||||
//GameRoom room = player.Room;
|
||||
//if (room == null)
|
||||
// return;
|
||||
|
||||
//room.Push(room.HandleSkill, player, skillPacket);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user