44 lines
1.2 KiB
C#
44 lines
1.2 KiB
C#
using HubX.Library.Socket.Object;
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using HubX.Library.Socket.Session;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Numerics;
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using System.Text;
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using System.Threading.Tasks;
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using SystemX.Core.Communication;
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namespace HubX.Library.Socket.Packet
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{
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public class PacketHandler
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{
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public static void C2S_INSERT_UniqueKeyHandler(PacketSession session, IMessage packet)
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{
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C2S_INSERT_UniqueKey movePacket = packet as C2S_INSERT_UniqueKey;
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ClientSession clientSession = session as ClientSession;
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Client client = clientSession.Client;
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if (client == null)
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return;
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}
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public static void C_SkillHandler(PacketSession session, IMessage packet)
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{
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//C_Skill skillPacket = packet as C_Skill;
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//ClientSession clientSession = session as ClientSession;
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//Player player = clientSession.MyPlayer;
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//if (player == null)
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// return;
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//GameRoom room = player.Room;
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//if (room == null)
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// return;
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//room.Push(room.HandleSkill, player, skillPacket);
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}
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}
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}
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