[성현모] CPMeta 라이브러리, 예제 추가
This commit is contained in:
6
Projects/NetStandard/PlayGround.NetFramework/App.config
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6
Projects/NetStandard/PlayGround.NetFramework/App.config
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<?xml version="1.0" encoding="utf-8" ?>
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<configuration>
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<startup>
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<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.8.1" />
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</startup>
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</configuration>
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{9EFF44BF-88AD-495B-B4FA-313A969666F0}</ProjectGuid>
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<OutputType>Exe</OutputType>
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<RootNamespace>PlayGround.NetFramework</RootNamespace>
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<AssemblyName>PlayGround.NetFramework</AssemblyName>
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<TargetFrameworkVersion>v4.8.1</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
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<Deterministic>true</Deterministic>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
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<HintPath>..\packages\Newtonsoft.Json.13.0.4\lib\net45\Newtonsoft.Json.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Net.Http" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="App.config" />
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<None Include="packages.config" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\CPMeta\CPMeta.csproj">
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<Project>{0bdb3e8c-2f57-4780-8b6f-3ae3f426a6c3}</Project>
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<Name>CPMeta</Name>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project>
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46
Projects/NetStandard/PlayGround.NetFramework/Program.cs
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46
Projects/NetStandard/PlayGround.NetFramework/Program.cs
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using CPMeta;
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using CPMeta.Models;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace PlayGround.NetFramework
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{
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internal class Program
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{
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static void Main(string[] args)
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{
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//CpMetaSet
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CPMeta.CPMeta.Port = 9000;
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string ProductId = Guid.NewGuid().ToString();
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string Mac1 = Guid.NewGuid().ToString();
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string Mac2 = Guid.NewGuid().ToString();
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//Set
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Task.Run(async() =>
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{
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Request_SetWbmsMeta req = new Request_SetWbmsMeta();
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req.ProductID = ProductId;
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req.MacAddress1 = Mac1;
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req.MacAddress2 = Mac2;
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var res = await CPMeta.CPMeta.SetWbmsMetaAsync("127.0.0.1", req);
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}).Wait();
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//Get
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Task.Run(async() =>
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{
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var rese2 = await CPMeta.CPMeta.GetWbmsMetaByProductId("127.0.0.1", ProductId);
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var rese3 = await CPMeta.CPMeta.GetWbmsMetaByMacAddress("127.0.0.1", Mac1);
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var rese4 = await CPMeta.CPMeta.GetWbmsMetaByMacAddress("127.0.0.1", Mac2);
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int b = 0;
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}).Wait();;
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int a = 0;
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}
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}
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}
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// 어셈블리에 대한 일반 정보는 다음 특성 집합을 통해
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// 제어됩니다. 어셈블리와 관련된 정보를 수정하려면
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// 이러한 특성 값을 변경하세요.
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[assembly: AssemblyTitle("PlayGround.NetFramework")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("PlayGround.NetFramework")]
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[assembly: AssemblyCopyright("Copyright © 2025")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// ComVisible을 false로 설정하면 이 어셈블리의 형식이 COM 구성 요소에
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// 표시되지 않습니다. COM에서 이 어셈블리의 형식에 액세스하려면
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// 해당 형식에 대해 ComVisible 특성을 true로 설정하세요.
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[assembly: ComVisible(false)]
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// 이 프로젝트가 COM에 노출되는 경우 다음 GUID는 typelib의 ID를 나타냅니다.
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[assembly: Guid("9eff44bf-88ad-495b-b4fa-313a969666f0")]
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// 어셈블리의 버전 정보는 다음 네 가지 값으로 구성됩니다.
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//
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// 주 버전
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// 부 버전
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// 빌드 번호
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// 수정 버전
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//
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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@ -0,0 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<packages>
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<package id="Newtonsoft.Json" version="13.0.4" targetFramework="net481" />
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</packages>
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