[성현모] CPXV2 Init

This commit is contained in:
SHM
2024-06-26 10:30:00 +09:00
parent cdf12248c5
commit 5958993b6a
588 changed files with 698420 additions and 0 deletions

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("SystemX.Net.MiddlewareUI")]
[assembly: AssemblyDescription("SystemX")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("SystemX")]
[assembly: AssemblyProduct("SystemX.Net.MiddlewareUI")]
[assembly: AssemblyCopyright("Copyright © 2022")]
[assembly: AssemblyTrademark("CP-ServerX")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("83f9d8f8-1fc1-4c57-bef0-9b0f33d4ff9e")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("20.22.11.29")]
[assembly: AssemblyFileVersion("20.22.11.29")]

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//------------------------------------------------------------------------------
// <auto-generated>
// 이 코드는 도구를 사용하여 생성되었습니다.
// 런타임 버전:4.0.30319.42000
//
// 파일 내용을 변경하면 잘못된 동작이 발생할 수 있으며, 코드를 다시 생성하면
// 이러한 변경 내용이 손실됩니다.
// </auto-generated>
//------------------------------------------------------------------------------
namespace SystemX.Net.MiddlewareUI.UIM.Properties {
using System;
/// <summary>
/// 지역화된 문자열 등을 찾기 위한 강력한 형식의 리소스 클래스입니다.
/// </summary>
// 이 클래스는 ResGen 또는 Visual Studio와 같은 도구를 통해 StronglyTypedResourceBuilder
// 클래스에서 자동으로 생성되었습니다.
// 멤버를 추가하거나 제거하려면 .ResX 파일을 편집한 다음 /str 옵션을 사용하여 ResGen을
// 다시 실행하거나 VS 프로젝트를 다시 빌드하십시오.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// 이 클래스에서 사용하는 캐시된 ResourceManager 인스턴스를 반환합니다.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("SystemX.Net.MiddlewareUI.UIM.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// 이 강력한 형식의 리소스 클래스를 사용하여 모든 리소스 조회에 대해 현재 스레드의 CurrentUICulture 속성을
/// 재정의합니다.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// System.Drawing.Bitmap 형식의 지역화된 리소스를 찾습니다.
/// </summary>
internal static System.Drawing.Bitmap ALIS {
get {
object obj = ResourceManager.GetObject("ALIS", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// System.Drawing.Bitmap 형식의 지역화된 리소스를 찾습니다.
/// </summary>
internal static System.Drawing.Bitmap Bubble_16x16 {
get {
object obj = ResourceManager.GetObject("Bubble_16x16", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// System.Drawing.Bitmap 형식의 지역화된 리소스를 찾습니다.
/// </summary>
internal static System.Drawing.Bitmap Bubble_32x32 {
get {
object obj = ResourceManager.GetObject("Bubble_32x32", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// System.Drawing.Bitmap 형식의 지역화된 리소스를 찾습니다.
/// </summary>
internal static System.Drawing.Bitmap Cancel_16x16 {
get {
object obj = ResourceManager.GetObject("Cancel_16x16", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// System.Drawing.Bitmap 형식의 지역화된 리소스를 찾습니다.
/// </summary>
internal static System.Drawing.Bitmap Cancel_32x32 {
get {
object obj = ResourceManager.GetObject("Cancel_32x32", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// System.Drawing.Bitmap 형식의 지역화된 리소스를 찾습니다.
/// </summary>
internal static System.Drawing.Bitmap CI {
get {
object obj = ResourceManager.GetObject("CI", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// System.Drawing.Bitmap 형식의 지역화된 리소스를 찾습니다.
/// </summary>
internal static System.Drawing.Bitmap Database_16x16 {
get {
object obj = ResourceManager.GetObject("Database_16x16", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// System.Drawing.Bitmap 형식의 지역화된 리소스를 찾습니다.
/// </summary>
internal static System.Drawing.Bitmap Database_32x32 {
get {
object obj = ResourceManager.GetObject("Database_32x32", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// System.Drawing.Bitmap 형식의 지역화된 리소스를 찾습니다.
/// </summary>
internal static System.Drawing.Bitmap Kefico_CI {
get {
object obj = ResourceManager.GetObject("Kefico_CI", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// System.Drawing.Bitmap 형식의 지역화된 리소스를 찾습니다.
/// </summary>
internal static System.Drawing.Bitmap Publish_16x16 {
get {
object obj = ResourceManager.GetObject("Publish_16x16", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// System.Drawing.Bitmap 형식의 지역화된 리소스를 찾습니다.
/// </summary>
internal static System.Drawing.Bitmap Publish_32x32 {
get {
object obj = ResourceManager.GetObject("Publish_32x32", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
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Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
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<xsd:element name="data">
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute ref="xml:space" />
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<xsd:element name="resheader">
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
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</data>
<data name="Bubble_16x16" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<data name="Bubble_32x32" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<data name="Cancel_16x16" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<data name="Cancel_32x32" type="System.Resources.ResXFileRef, System.Windows.Forms">
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</data>
<data name="Kefico_CI" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Kefico CI.PNG;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="Publish_16x16" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Publish_16x16.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="Publish_32x32" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Publish_32x32.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
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//------------------------------------------------------------------------------
// <auto-generated>
// 이 코드는 도구를 사용하여 생성되었습니다.
// 런타임 버전:4.0.30319.42000
//
// 파일 내용을 변경하면 잘못된 동작이 발생할 수 있으며, 코드를 다시 생성하면
// 이러한 변경 내용이 손실됩니다.
// </auto-generated>
//------------------------------------------------------------------------------
namespace SystemX.Net.MiddlewareUI.UIM.Properties {
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "16.10.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default {
get {
return defaultInstance;
}
}
}
}

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<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
<Profiles />
<Settings />
</SettingsFile>

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DevExpress.XtraEditors.ProgressBarControl, DevExpress.XtraEditors.v20.2, Version=20.2.6.0, Culture=neutral, PublicKeyToken=b88d1754d700e49a